| “We don't make mistakes. We just have happy accidents.” |
| Counts as Human. Your voice radiates a calming aura. 2 for 1 trading. |
| Knows Wizard, Priest, and Bob Ross spells. Int or Wis bonus to progression. |
| Spell Robed (-1SL) in Bob Ross spells. |
| Free open breasted dress shirt (immune color spells), paint brush set (free Mat. Comp.), palette (spellbook), and canvas (+5 AT, pariah’s shield). |
| Level 1: 0, 2/reset: Convert a Bob Ross quote into a spell. |
| Level 1: Permed hair: +LVL AC /+LVL Saves. |
| Level 1: Happy Little Trees: 1M: Polymorph a target into a tree with no abilities (no save). |
| Level 1: Just Smack the Devil Out of It: Can turn demons/devils as undead. |
| Level 1: Let’s Give Him a Friend: 1V: Combine two groups. |
| Bob Ross Spells C: |
| Note: Bob Ross spells are denoted with a C which are special “color” spells. These spells can be “mixed together” for 1 non-weapon prof. each. You can’t mix the same color more than once. Add the SL’s together. The resulting spell gets a C denotation as well. |
| Alizarin Crimson (SL=1): Stops magical ranged weapons or Deals 40 points of acid damage (Reflex half). |
| Bright Red (SL=1): Stops nonmagical ranged weapons or Deals 20 points of fire damage (Reflex half). |
| Cadmium Yellow (SL=1): Stops poisons, gases, and petrification or Deals 80 points of electricity damage (Reflex half). |
| Dark Sienna (SL=1): 1d12 dmg; save or nauseated until leaves area. |
| Indian Yellow (SL=1): 1d10 dmg; save or blinded 1d4+4 r |
| Midnight Black (SL=1): Paralyzed 1d4+1 r (no save); save or slain) {1 creature} |
| Mountain Mixture (SL=1): Stops divination and mental attacks or Turned to stone (Fortitude negates). |
| Phthalo Blue (SL=1): Energy field destroys all objects and effects or Creatures sent to another plane (Will negates). |
| Phthalo Green (SL=1): Stops breath weapons or Poison (Kills; Fortitude partial for 1d6 points of Con damage instead). |
| Prussian Blue (SL=1): Stops all spells or Will save or become insane (as insanity spell). |
| Sap Green (SL=1): 2d8; save or magnetised 3d4 r |
| Titanium White (SL=1): 1d4 dmg; light in area; save or blinded for CL r or leaves area |
| Van Dyke Brown (SL=1): Slowed 2d4 r (no save); save or petrified |
| Yellow Ochre (SL=1): 1d6 dmg, save or -1 Str and -1 Dex for 1 r |
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