Bob Ross of The Joy of Painting


Level KXP Spells
123 456 789
TH
102-- --- ---+0
2430- --- ---+0
3832- --- ---+0
416430 --- ---+1
532432 --- ---+1
664443 0-- ---+1
7128543 2-- ---+2
8256544 30- ---+2
9512554 32- ---+2
101000554 43- ---+3
111300655 432 ---+3
121600655 443 0--+3
131900665 543 2--+4
142200665 544 30-+4
152500666 554 32-+4
162800666 554 430+5
173100666 655 432+5
183400666 655 443+5
193700666 665 544+6
204000666 665 555+6
214300666 666 555+6
224600666 666 655+7
234900666 666 665+7
245200666 666 666+7
255500766 666 666+8
265800776 666 666+8
276100777 666 666+8
286400777 766 666+9
296700777 776 666+9
307000777 777 666+9
317300777 777 766+10
327600777 777 776+10
337900777 777 777+10
348200877 777 777+11
358500887 777 777+11
368800888 777 777+11
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+0+0+5+5+5+0 +0+6+0÷1
Requisites:Int 18, Wis 18, Class Slots 2, Race Slots 1
Alignment:TG
HD/level:&2d6
Weapon Prof.:
To Hit Table:Wiz
Save Table:2*Priest
Reference:WVIA
Groups:Wiz, Pri , Arch, Non-Com
Complexity:CF=3
“We don't make mistakes. We just have happy accidents.”
Counts as Human. Your voice radiates a calming aura. 2 for 1 trading.
Knows Wizard, Priest, and Bob Ross spells. Int or Wis bonus to progression.
Spell Robed (-1SL) in Bob Ross spells.
Free open breasted dress shirt (immune color spells), paint brush set (free Mat. Comp.), palette (spellbook), and canvas (+5 AT, pariah’s shield).
Level 1: 0, 2/reset: Convert a Bob Ross quote into a spell.
Level 1: Permed hair: +LVL AC /+LVL Saves.
Level 1: Happy Little Trees: 1M: Polymorph a target into a tree with no abilities (no save).
Level 1: Just Smack the Devil Out of It: Can turn demons/devils as undead.
Level 1: Let’s Give Him a Friend: 1V: Combine two groups.
Bob Ross Spells C:
Note: Bob Ross spells are denoted with a C which are special “color” spells. These spells can be “mixed together” for 1 non-weapon prof. each. You can’t mix the same color more than once. Add the SL’s together. The resulting spell gets a C denotation as well.
Alizarin Crimson (SL=1): Stops magical ranged weapons or Deals 40 points of acid damage (Reflex half).
Bright Red (SL=1): Stops nonmagical ranged weapons or Deals 20 points of fire damage (Reflex half).
Cadmium Yellow (SL=1): Stops poisons, gases, and petrification or Deals 80 points of electricity damage (Reflex half).
Dark Sienna (SL=1): 1d12 dmg; save or nauseated until leaves area.
Indian Yellow (SL=1): 1d10 dmg; save or blinded 1d4+4 r
Midnight Black (SL=1): Paralyzed 1d4+1 r (no save); save or slain) {1 creature}
Mountain Mixture (SL=1): Stops divination and mental attacks or Turned to stone (Fortitude negates).
Phthalo Blue (SL=1): Energy field destroys all objects and effects or Creatures sent to another plane (Will negates).
Phthalo Green (SL=1): Stops breath weapons or Poison (Kills; Fortitude partial for 1d6 points of Con damage instead).
Prussian Blue (SL=1): Stops all spells or Will save or become insane (as insanity spell).
Sap Green (SL=1): 2d8; save or magnetised 3d4 r
Titanium White (SL=1): 1d4 dmg; light in area; save or blinded for CL r or leaves area
Van Dyke Brown (SL=1): Slowed 2d4 r (no save); save or petrified
Yellow Ochre (SL=1): 1d6 dmg, save or -1 Str and -1 Dex for 1 r